Events

phx-value

Read time: 4 minutes

In previous lessons we only saw how to trigger events. Also in the conditional rendering class with cond we saw the following code:

Mix.install([
  {:liveview_playground, "~> 0.1.1"}
])

defmodule PageLive do
  use LiveviewPlaygroundWeb, :live_view

  def mount(_params, _session, socket) do
    socket = assign(socket, temperature_celsius: 30)
    {:ok, socket}
  end

  def render(assigns) do
    ~H"""
    <div>
      Current temperature: <%= @temperature_celsius %>C
    </div>
    <div>
      <%= cond do %>
        <% @temperature_celsius > 40 -> %>
          <p>🔥 Impossible to live 🔥</p>
        <% @temperature_celsius > 30 -> %>
          <p>Its hot</p>
        <% @temperature_celsius > 20 -> %>
          <p>Kinda cool</p>
        <% @temperature_celsius > 10 -> %>
          <p>Chill</p>
        <% @temperature_celsius > 0 -> %>
          <p>Chill</p>
        <% true -> %>
          <p>❄️⛄️</p>
      <% end %>
    </div>

    <input type="button" value="Increase" phx-click="increase" />
    <input type="button" value="Decrease" phx-click="decrease" />
    """
  end

  def handle_event("increase", _params, socket) do
    socket = assign(socket, temperature_celsius: socket.assigns.temperature_celsius + 10)
    {:noreply, socket}
  end
  def handle_event("decrease", _params, socket) do
    socket = assign(socket, temperature_celsius: socket.assigns.temperature_celsius - 10)
    {:noreply, socket}
  end
end

LiveviewPlayground.start()

Our code always increased or decreased the temperature by 10 degrees. What if we wanted options to increase/decrease by different amounts? Would we have to create an event for each case? Let's get to know the phx-value binding. Create and run the phx_value.exs file:

Mix.install([
  {:liveview_playground, "~> 0.1.1"}
])

defmodule PageLive do
  use LiveviewPlaygroundWeb, :live_view

  def mount(_params, _session, socket) do
    socket = assign(socket, temperature_celsius: 30)
    {:ok, socket}
  end

  def render(assigns) do
    ~H"""
    <div>
      Current temperature: <%= @temperature_celsius %>C
    </div>
    <div>
      <%= cond do %>
        <% @temperature_celsius > 40 -> %>
          <p>🔥 Impossible to live 🔥</p>
        <% @temperature_celsius > 30 -> %>
          <p>Its hot</p>
        <% @temperature_celsius > 20 -> %>
          <p>Kinda cool</p>
        <% @temperature_celsius > 10 -> %>
          <p>Chill</p>
        <% @temperature_celsius > 0 -> %>
          <p>Chill</p>
        <% true -> %>
          <p>❄️⛄️</p>
      <% end %>
    </div>

    <input type="button" value="+5" phx-click="add" phx-value-amount={+5} />
    <input type="button" value="+10" phx-click="add" phx-value-amount={+10} />
    <input type="button" value="-5" phx-click="add" phx-value-amount={-5} />
    <input type="button" value="-10" phx-click="add" phx-value-amount={-10} />
    """
  end

  def handle_event("add", %{"amount" => amount}, socket) do
    amount = String.to_integer(amount)
    socket = assign(socket, temperature_celsius: socket.assigns.temperature_celsius + amount)
    {:noreply, socket}
  end
end

LiveviewPlayground.start()

This time we replaced the "increase" and "decrease" events with a generic event called "add" that receives a phx-value-amount which is a number. Your handle_event/3 receives %{"amount" => "+10"} as a second parameter depending on the button clicked. It is important to note that parameters coming from HTML always come in string format (as HTML attributes are strings) so we must convert the number before doing the sum.

#Recap!

  • The phx-value-* binding can help generalize an event so that it is reusable.
  • The data you receive in handle_event/3 is equivalent to the HEEx binding name: phx-value-test generates %{"test" => value}.
  • Values coming from a phx-value-* binding are always strings.

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